Machi Koro is a card game that also requires a set of dice to determine which benefits the players will receive from those cards. The nice part about Machi Koro is that it’s possible for everyone to be participating in the game play even when it’s not their turn depending on the cards they’ve purchased.
In the base game, the objective is to purchase 4 Landmark cards: The Train Station, Shopping Mall, Amusement Park, and Radio Tower, which range in price from $4 to $22. The player that purchases all 4 cards first is declared the winner.
You start with $3, which is enough to buy a couple cards from the beginning. When you roll the die, the corresponding number activates certain cards, which distributes money accordingly to the owners of the cards. Some cards allow all players to gain money, some only let the current player collect, etc.
When you have $4, you can afford the Train Station Landmark card, which allows you to choose to roll 1 die or 2 dice. This can be handy if you want to purchase cards that are activated on rolls 7 and higher.
Overall, Machi Koro is a light game that many players will pick up easily. The game play can go by quickly and is a fine balance of luck and choosing which cards will best benefit you. If you’re looking for an introductory card game, this certainly satisfies that hunger.
As far as quality is concerned, I’ve heard numerous reports of the expansion cards being different sizes/thickness than the base game cards, so I opted to buy the Deluxe Edition from the start. Not only that, it’s actually more expensive to buy the base game and both expansions than it is to buy the Deluxe Edition, which come sin a metal tin and with an embroidered bag.
I’ve also heard numerous reports of cards being missing or bent from the Deluxe Edition, which was true in my case. My copy was missing a card so the manufacturer threw it in the shrink wrap on the outside. The game itself is fun to play, but the production value could be better.