Sagrada is a dice drafting game that was successfully funded on Kickstarter in September 2016. It plays 1-4 players in around 30-40 minutes and has a suggested beginning age of 13 years-old. It’s a beautiful methodical game to play with people who enjoy puzzle-style games.


One of the stretch goals of the Kickstarter campaign was a dice tray that can be pieced together and fits perfectly into the custom-insert, which was also a stretch goal. Originally, I believe there was concern that the dice tray would need to be broken down each time, but I was able to fit it in while assembled with the rest of the components. It’s a nice addition to have a travel-sized dice tray accompany the game for when you travel with it or if you don’t already have a dice tray.


There was also an option to get the exclusive green Kickstarter window frame player board. The player boards hold your window pattern cards that slide in from the bottom. Each player is dealt 2 randomly-selected window pattern cards and can choose one to keep and one to discard. Each window pattern card is double-sided and varies in difficulty from 3 to 6. The higher the difficulty, the more Favor Tokens you receiving in the beginning of the game.


Favor tokens can be used on your turn to use one of the 3 randomly-selected tool cards placed on the table in the beginning of the game. The cards stay on the table and players can place a favor token on the one they’d like to use that round. If there is already a token on a tool they want to use, 2 tokens are needed to utilize its ability.


Under the tool cards will be 3 randomly-selected public objective cards. These are objectives for everyone to try to accomplish by the end of the 10th round. Each time a player meets these goals, they receive the allotted points at the end of the game. For example, if I ended the game with 3 columns of no repeating dice colors and one of the objectives was the Column Color Variety card, I would receive 5 points multiplied by 3 times.


Players are also secretly dealt a private objective card. This card will have a colored die on it, which will give that player bonus points on the end of the game. For example, if I were dealt the red private objective card, at the end of the game I would receive the face value for every red die on my player board. So if the game ended and I had red dice with values of 6, 4, 1, and 3, I would receive 14 points for my private objective. This makes it difficult for other players to try to mentally keep scores before the end of the game.


On your turn, you draft dice out of the bag with the number dependent on the number of players. You draft 2 dice per player plus 1 additional die that will keep track of rounds (e.g. for a 2 player game, 5 dice will be drafted in each round).


The starting player will choose a die to place on their player board, then the next player, and when it comes to the last player, they’ll immediately take another die before reversing the draft order (e.g. Round Turn Order: Player 1, Player 2, Player 3, Player 3, Player 2, Player 1). Then the remaining unchosen die will placed on the Round Track to keep track of how many rounds have taken place.


The first die placed must be on the edge or or in a corner of the player board. Subsequent dice must be placed adjacent to each other, but must follow the placement rules. Dice may never be placed orthogonally adjacent to a die of the same color or the same value and must match the color or shade restriction of the space. White spaces have no restrictions. This gets much more difficult as the game progress and you’ll find yourself utilizing the tool cards and opting to not draft dice on your turn.


Overall, Sagrada is a really well-made game that everyone thoroughly enjoyed playing. The components are great and everything from the drafting bags, player boards, and favor tokens are substantial. Nothing feels like they skimped on quality, everything is thick and durable. The replayability is high since you’ll never play the same game twice and it’s fantastic for nights when you want to relax with a puzzle-style game. I would definitely recommend checking this game out.



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